D5_MultiSub_MatID
This tool helps D5 Render and 3ds Max users create materials that support a multi-texture / randomize workflow. Because multi-texture handling in D5 is limited, the script acts as a practical workaround in 3ds Max: it collects the selected base maps and builds a Multi/Sub-Object material containing all of them, with optional rotation, mirror, and UV-offset variants added as extra sub-materials.
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